Title of game: Anger management
Genre: First person puzzle simulator
Play length: 15 hours
Description: You work as a day to day part time worker whos frustration has sent him over the edge, and now all you want to do is rampage around and destroy things. The more things you destroy the higher your score for the level.
Platform: PC
Target audience: 14+ males
Details: Into slapstick comedy, likes films such as Pirates of the Caribbean
Game style: Cartoony and silly, not taking the violence too seriously
Resources
People: 15 staff to develop the game, (Insert number of voice actors here)
Equipment: PCs for each individual staff developing the game, Recording equipment for voice actors,
Content of Anger Management:
Unlock able and customisable character designs and weapons, that you unlock through the store wit the stars you acquire.
Challenging Themes:
Levels will get progressively harder the further on you go, as well as the point threshold for maxing out each level will increase.
Styles of Comparable games:
Surgeon simulator - taking a otherwise grim and serious theme and making it more comical
Hotline Miami - influenced the rampage feel and nature of the game, however it takes a more serious and gory tone to it compared to Anger Management with a focus on people rather than objects.
Profits and Cost:
Monday, 25 April 2016
Monday, 1 February 2016
Tuesday, 12 January 2016
Game Analysis - Killing floor 2
Killing floor 2 is a 6 player co-op survival first person shooter, where you survive against waves of enemies with different weapons and classes. Its style is more of a darker tone with more gore and death compared to other games in its genre. For example Call Of Duty may have murder and violence, but it does not have heavy themes of gore and blood like killing floor 2 has. Its style is also based around realism similar to Call Of Duty's style. The gameplay is based around using the various class weapons and grenades to kill waves and waves of "Zed". Also there is a currency system, where the more Zeds that you kill, the more money or "Dosh" as the game calls it, you get. With this money you can buy weapons, ammo, armour and grenades at the vendor when each wave ends. When the wave ends the vendor will close and you will be unable to buy anything until after the current wave. Also the difficulty varies between normal, hard, hell on earth and suicidal. On normal mode the enemies have basic attacks and movement, most types moving fairly sluggishly with not much damage and harder enemies appearing less frequently. However as the difficulty increases the differences become quite noticeable as one level up on to hard, the enemies begin sprinting at you rather than walking, deal more damage and can take more in turn. For example you may be able to headshot an enemy with one shot on normal, but on hell on earth it will take multiple for the simplest of enemies. Also another way that the game becomes harder is through the increased amount of waves, as the higher the wave the more enemies and the harder enemies more frequently spawn. The different wave amounts are 4, 7 and 11. While this does not sound like much, each wave around wave 5 on the hard difficulty setting spawns 100 enemies of varying difficulty and type. Finally after the last wave, there will be a boss enemy. It varies between two bosses;
The patriarch - a massive hulk of muscle that has a minigun and shoots rockets, while also having the ability to turn invisible.
Hans Volter - a scientist in armour that wields two machine guns and throws poisonous gas grenades and regular explosive grenades.
Overall the challenge of the game comes from the ability to survive the numerous waves of Zed that pour from different parts of the map, while killing as many as you can to get as much Dosh as you can, to buy more weapons and ammo to kill more Zeds with.
The narrative on the other hand, is almost none existent. This is because rather than have a conventional story campaign it has a solo mode and an online mode. Solo mode is a single player mode where you take on the waves of Zed by yourself, while online pairs you with up to 5 other players. This means there is little to no story except the narration made by the various characters and the female narrator that tells you the progress of the wave and when the trader is open. This means that the story has to be pieced together through the different levels. For example there is a level where that is called "Burning Paris" where the Eiffel Tower is in ruins and Paris is infested with Zed, this shows that even one of Europe's major population centres is destroyed. Also the map Biotics Lab shows that there is a factory of sorts that churns out Zed, and even cells where they keep specimens. Showing that the company with the logo of a H created and unleashed the Zed in the first place. The character narration on the other hand is much more fleshed out, as each character has a back story explanation and says various quotes that reveal the type of personality that the character has.
With all this in mind, the target audience for Killing Floor 2 would be 18+, as the intense gore of the game may not be suitable for anyone below that age. Furthermore people who enjoy fps shooters where there aren't many complicated mechanics or not much of a story, this is the type of game for them. A game where only your ability to kill hordes of enemies wave after wave, would be suitable for the same target audience of games such as Gears Of War, as they even have a similar mode called "Horde mode" where you fight enemies in waves. The game also appeals to Call Of Duty players, as it has a similar levelling system where the more you play the higher your level, in turn you get more advantages you get from perks and buffs. This allows you to play at higher difficulties that give more experience, levelling you up faster and providing a bigger challenge.
Killing Floor 2 is currently available on PC and is coming to PS4. The game is more suited to a Pc platform as shooters tend to be more easily controlled with a mouse and keyboard than a controller, as the mouse gives you more freedom of camera movement while being more accurate. Also the game has modding capabilities, giving players of the game to custom maps through the use of other software. This is a feature that is easily done on PC but more difficult to implement on console.
The patriarch - a massive hulk of muscle that has a minigun and shoots rockets, while also having the ability to turn invisible.
Hans Volter - a scientist in armour that wields two machine guns and throws poisonous gas grenades and regular explosive grenades.
Overall the challenge of the game comes from the ability to survive the numerous waves of Zed that pour from different parts of the map, while killing as many as you can to get as much Dosh as you can, to buy more weapons and ammo to kill more Zeds with.
The narrative on the other hand, is almost none existent. This is because rather than have a conventional story campaign it has a solo mode and an online mode. Solo mode is a single player mode where you take on the waves of Zed by yourself, while online pairs you with up to 5 other players. This means there is little to no story except the narration made by the various characters and the female narrator that tells you the progress of the wave and when the trader is open. This means that the story has to be pieced together through the different levels. For example there is a level where that is called "Burning Paris" where the Eiffel Tower is in ruins and Paris is infested with Zed, this shows that even one of Europe's major population centres is destroyed. Also the map Biotics Lab shows that there is a factory of sorts that churns out Zed, and even cells where they keep specimens. Showing that the company with the logo of a H created and unleashed the Zed in the first place. The character narration on the other hand is much more fleshed out, as each character has a back story explanation and says various quotes that reveal the type of personality that the character has.
With all this in mind, the target audience for Killing Floor 2 would be 18+, as the intense gore of the game may not be suitable for anyone below that age. Furthermore people who enjoy fps shooters where there aren't many complicated mechanics or not much of a story, this is the type of game for them. A game where only your ability to kill hordes of enemies wave after wave, would be suitable for the same target audience of games such as Gears Of War, as they even have a similar mode called "Horde mode" where you fight enemies in waves. The game also appeals to Call Of Duty players, as it has a similar levelling system where the more you play the higher your level, in turn you get more advantages you get from perks and buffs. This allows you to play at higher difficulties that give more experience, levelling you up faster and providing a bigger challenge.
Killing Floor 2 is currently available on PC and is coming to PS4. The game is more suited to a Pc platform as shooters tend to be more easily controlled with a mouse and keyboard than a controller, as the mouse gives you more freedom of camera movement while being more accurate. Also the game has modding capabilities, giving players of the game to custom maps through the use of other software. This is a feature that is easily done on PC but more difficult to implement on console.
Monday, 4 January 2016
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